Build Your First Interactive World
How do you turn a film, character, brand or idea into an experience people can take part in?
Emma Barbato
How do you turn a film, character, brand or idea into an experience people can take part in? In this hands-on workshop, Emma Barbato guides participants through a simple process for creating an interactive world: what the audience sees, what they can choose, what changes because of those choices and what the experience should remember.
No coding or technical knowledge is required. Participants will take an idea of their own and shape it into a practical interactive-world blueprint using the thinking behind GenFlix Worlds used in The Bruce Ryder Show. Come with an idea. Leave knowing how to turn it into an experience people can explore, shape and remember.